Students explore OTSUKIMI through slides and work some activities based on OTSUKIMI.
Students explore TANABATA and work some activities based on TANABATA.
Students learn about ‘tsuyu’ - rainy season in Japan through flipbook and relevant activities, such as crafts and songs.
READING SERIES NO. 4 : Auspicious animals in Japan
Interactive Activity Ideas for Online Teaching
Students read a text about the change to the new era of Reiwa using number of reading strategies. They then apply the information gained to a number of extension tasks.
Students can learn about basic vocabulary,the origins and rules of sumo through quiz.
Students learn about sumo rituals and play various sumo games in class.
Students work through a series of activities based on the theme of Japanese traditional patterns
Students work through a series of activities based on the theme of bon-odori.
Students work through a series of activities on the theme of Mt Fuji with a focus on the environment and significant world heritage sites.
Students learn about the rhythm of Japanese focusing on haku (mora). In activities using their hands, feet drums etc. students become familiar with the pronunciation of Japanese words.
Students learn about the history and vocabulary of furoshiki, and then try wrapping various objects.
Students learn about Japanese language and culture through a quiz-style slideshow, which contains multiple choice questions with visual cues. Question and answer slides are followed by an explanatory slide which gives context and detail.
Students get to know about rakugo by answering a rakugo quiz and watching a YouTube video of Katsura Sunshine, a foreign-born professional rakugo storyteller.
Students complete an information gap task while they practise grammar involving how places seem/appear. The topic is major Japanese cities’ special attractions.
Students act out this children’s story which can be easily understood by an audience with or without knowledge of Japanese. The play can be used by students not only in the classroom but also as a presentation for a school event. There are 9 parts.
Students act out this story about the origin of the Juunishi (Chinese/Japanese zodiac). The play can be used by students not only in the classroom but also as a presentation for a school event. There are 15 parts.
Students act out this children’s story which can be easily understood by an audience with or without knowledge of Japanese. The play can be used by students in the classroom or as a presentation for a school event. There are 12 parts.
Students read a simple version of the folktale in a manga format and answer 3 questions on the story and themes. Students are introduced to the “tanuki” and learn a Japanese song with 4 animal names and sounds (こぶた、たぬき、きつね、ねこ).
Students learn about the traditional Japanese food, omusubi, by learning how they are made and the popular fillings used. They answer questions in Japanese and read in hiragana the procedure for making them.
Students read the manga of the story of Sarukani gassen. They can then perform the skit or use it as a base for discussion on the theme of revenge. This story is known to all Japanese children; the tale of the battle between the monkey and the crab.
Students compete in teams to be the first to reach the top of the house. Teams advance by answering questions correctly and also creating sentences about the rooms they pass through.
Students form teams to answer questions about a Japanese house. They choose the room they wish to answer a question on and points are awarded if they answer correctly.
Students work in teams to be the first to determine the room of the house described by the teacher. The teacher reads clues from the list provided.
Students read the manga of the story of Kaguyahime. There are tasks to complete and discussion questions. They can also perform the skit or use it as a base for discussion on its themes and the topic of fairy tales.
Students learn about the historical figure Ikkyuusan by reading a manga created using very simple Japanese.
The Japanese Collection at the Art Gallery is used as a stimulus for students to learn about Japanese culture and also read and create Japanese texts.
Students create their own cardboard sumo wrestler and play against one another by tapping on their side of the ring.