Students make a virtual visit to the Sumo stable, reading about the life of a novice sumo wrestler in Japan, オージーの山 (lit. Aussie’s Mountain).
Students form groups and play a bingo game involving sentences which have time, transport and place words. Each group has one winner who has crossed out all the words on his/her cards first.
Students use the train map supplied to work out who can get to the bomb fastest before it explodes. Students work out a route for each of the four detectives and add up the minutes it takes to them to reach the destination in time.
Students listen to the clock times read out by the teacher and compete to be the first to fill out their bingo card of clock times they have chosen.
Students match daily life sentences to the picture of the sumo wrestler’s activities. The sumo wrestler’s activities also include the time he does them.
Students work in pairs to set the clock at a particular time and converse in Japanese about what time it is.
Students practice verbal expressions for daily activities and create a wheel showing the times and activities they do in a day.