Students play a barrier game where they have to identify all the shops in the row based on what each shop sells.
Students play a boardgame in groups where they have to make their way around a Japanese convenience store. The winner makes it to the EXIT first.
Students try to guess the konbini item by listening to the clues read out by the teacher. Students compete in teams to try and win the most items.
Students compete in teams to win items by guessing the correct price.