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Famous Places in Japan I

Students learn about the names of major cities and famous landmarks in Japan while they play card games.
FAMOUS PLACES IN JAPAN II

Famous Places in Japan II

Students complete a map worksheet and/or a cultural information worksheet as they learn about famous cities and places in Japan.

Mystery Train Around Japan

Students become familiar with the names of major cities and famous mountains in Japan by filling out a worksheet which takes them all over the country. Students move around the classroom to find out what their next stop on the journey is.

Manga: Bumbuku Chagama

Students read a simple version of the folktale in a manga format and answer 3 questions on the story and themes. Students are introduced to the “tanuki” and learn a Japanese song with 4 animal names and sounds (こぶた、たぬき、きつね、ねこ).

Sumo: A Day in the Life

Students match daily life sentences to the picture of the sumo wrestler’s activities. The sumo wrestler’s activities also include the time he does them.

Me and My Family

Students work through examples of the conjunctions listed above then complete a cloze exercise in the form of a letter.

Manga: Sarukani Gassen

Students read the manga of the story of Sarukani gassen. They can then perform the skit or use it as a base for discussion on the theme of revenge. This story is known to all Japanese children; the tale of the battle between the monkey and the crab.
QUIZ ON JAPAN

Quiz on Japan

Students learn about the geographical position of Japan in relation to Australia, learn the names of Japan’s main islands and complete a true/false quiz with 15 questions about Japan and its culture.

Role Play: Weather Reports

Students will learn expressions describing weather. They will be able to role-play giving a weather report from various cities around the world.

Role Play: World Events Report

Students prepare and perform a skit in which a TV show host asks for updates and events via satellite from several different journalists around the world. Language: Weather and time around the world

Sealife Games

Students learn the words for 12 sea creatures as they play card games and observation games using the IWB.

Skit: Koala at Customs

Students prepare and perform a funny, short (1 page) skit that takes place in Japan. There are two parts: the Passenger and the Officer. The passenger is found to have concealed a live koala in their bag.

Skit: Strange Restaurant

Students prepare a restaurant skit in groups of 3. The skit takes place at a small Japanese restaurant called じゃあね. The waiter/waitress is new and makes a lot of mistakes taking orders, which is annoying to the customers

Skit: The Whole Family is Sick

Students perform the sick family skit multiple times according to the Director’s instructions. He makes them do it “slower”, “faster”, “scarier” etc. There are 7 parts, including the Director.
TRAVEL AGENT ACTIVITY

Travel Agent Activity

Students create simple statements about places where they would like to go and work co-operatively in groups to gather information and make decisions about the 4 travel destinations in Japan: Kyoto, Sapporo, Nikkoo and Hiroshima.Students create simple statements about places where they would like to go and work co-operatively in groups to gather information and make decisions about the 4 travel destinations in Japan: Kyoto, Sapporo, Nikkoo and Hiroshima.

BOARD GAME: House

Students compete in teams to be the first to reach the top of the house. Teams advance by answering questions correctly and also creating sentences about the rooms they pass through.

Skit: Tanabata

Students perform a short skit about the origins of the Tanabata Festival held in July. The skit emphasises the months and how the lovers can only meet once a year.

Information Gap: Daily Routine

Students work through a series of information gap exercises on the topic of daily routine; what time different activities occur.

Manga: Taketori Monogatari

Students read the manga of the story of Kaguyahime. There are tasks to complete and discussion questions. They can also perform the skit or use it as a base for discussion on its themes and the topic of fairy tales.

Songs and Hand Actions

Students can learn Japanese songs and vocabulary more easily if there are actions to go with the words. These 5 songs all have special actions to reinforce the meaning of the words.

Manga: Ikkyu san

Students learn about the historical figure Ikkyuusan by reading a manga created using very simple Japanese.

Creating a Restaurant Menu

Students look at a Japanese menu and discuss Japanese food. They may also proceed to a role play which takes place in a restaurant.

Art Speaks Japanese

The Japanese Collection at the Art Gallery is used as a stimulus for students to learn about Japanese culture and also read and create Japanese texts.

My Name’s Meaning

Students work through activities on the cultural aspects of individuals’ names. Students research their own names, present a talk, learn kanji used in Japanese names and make meishi. There is also a Japanese text on Japanese names for senior students.

Manga: Ghost House

Students read a ghost story and put the jumbled word cards OR jumbled picture cards in order.

Hiragana Katakana Game

Students can work with a kana non-reader to learn their kana better. A number coded system allows for the student to work with their helper to work through 70 hiragana and 70 katakana symbols (the basic symbols and the tenten).

Manga: High School Valentine’s Day

Students put manga sections back in to their correct order as they read about Erin’s Valentine’s Day disaster. Erin decides to give a boy chocolates then finds out he already has a girlfriend. There is a lot of colloquial language spoken between the characters.

Description Karuta Game

Students take turns reading descriptions and grabbing picture cards that match the descriptions.

Using Transport to Go to Places

Students use this reading material as a reading task, card games and task sheets to learn the pattern 「TransportationでPlaceに いきます。」.
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