BOARD GAME: School
Activities using movies
Tokyo 2020 Paralympic Games Activity Kit
This resource is a newly revised version of the Big Book in a PPT format. Students make a virtual visit to the zoo, using Japanese as they go around the zoo and talk to/about the animals.
Students disguise themselves as animals and learn animal names and their calls/cries in Japanese as part of a camouflage training drill. They then participate in a Ninja musical statue game.
Students play twister games to familiarise themselves with fruit names in Japanese.
Students learn about the rhythm of Japanese focusing on haku (mora). In activities using their hands, feet drums etc. students become familiar with the pronunciation of Japanese words.
Students get to know about rakugo by answering a rakugo quiz and watching a YouTube video of Katsura Sunshine, a foreign-born professional rakugo storyteller.
Students survey each other about their likes and dislikes, experience & abilities.
Students circulate around the classroom trying to find the person who has the other half of the sentence which matches their half. Each sentence is joined with the conjunction から.
Students answer questions giving advice for the situations described by the teacher.
Students practise making sentences with relative clauses. The categories are Animals, Subjects and Places. The students must match the word card with the description provided. Each description contains sentences with relative clauses.
Students practise sickness expressions in a role play between a doctor and a patient. The symptoms and advice are provided on cards.
Students read passages about Japanese teenagers then report on the information to the class.
Students pretending to be job seekers are matched with one of four part time job options by answering a series of questions asked by the students playing the role of an employment agency.
Students participate in a game show (like the old show “Family Feud”) where they guess how people responded to a survey.
The class divides into 2 and students circulate practising inviting and accepting/declining invitations to activities. The winning side is decided by luck, depending on how many acceptances they receive.
Students practise their numbers in Japanese in this fun dice game. Groups work together to try and get up to the total number chosen by the teacher within their limit of throws.
Students play a game where they must think of a word within a certain category to get a point. Play continues around the group and the student with the most points is the winner.
Students form groups and play a bingo game involving sentences which have time, transport and place words. Each group has one winner who has crossed out all the words on his/her cards first.
Students try to be the first one to get four names in a row (horizontally, vertically and diagonally) on their sheet.
In pairs, students try to be the first to work out the mystery sentence by following directions. Using their map they go to different locations which have been allocated an area of the classroom.
Students are given a card telling them who they are in a family. They move around the classroom trying to find the other members of their family by asking questions in Japanese. The aim is to be in the family that finds all its members first.
The class divides into 2 and students circulate practising inviting and accepting/declining invitations to places. The winning side is decided by luck, depending on how many acceptances they receive.
Students play karuta in groups of four to learn the expressions おはよう、こんにちは、こんばんは、ありがとう、ごめんなさい、おやすみなさい、じゃ、また、さようなら、いってきます、ただいま、いただきます、ごちそうさま.
Students role play in pairs, describing the face of a “robber”. The policeman must re-create the face that the informant is describing, feature by feature.
Students play a board game where they make their way around a map of Japan, practising inviting others to places by various means of transport.
Students play the following games with picture/word cards: Vocabulary learning, Grab, Card Matching, Concentration, Guess the word, Definitions, Soccer, On the Buses, Human Board Game, What’s Missing, Reading activities
Students work in pairs to decide which of the four sports clubs (gyms) they will join. Each student and their partner go to two clubs, ask some questions and share the information. They then discuss which club they will choose.
Students ask a series of questions to try to work out which souvenir another student is holding. If they guess correctly they win the souvenir.
Students practise inviting/accepting/refusing in a scenario with a partner then participate in a class game where students are chosen at random by their phone number to perform the dialogue.
Students will practise numbers as they discuss the percentage of water in plants and animals. They will then brainstorm verbs relating to water use and discuss Australia’s and Japan’s use of water.
Here, we focus on activities which integrate aspects of other key learning areas into language learning. Recently in the various states, particularly in primary school, there has been a movement towards integration, or embedment, of the whole curriculum into language learning.
Students try to win as many job cards as possible by asking questions to try and determine which job is on the card.
Students listen to the clock times read out by the teacher and compete to be the first to fill out their bingo card of clock times they have chosen.
Students learn about the names of major cities and famous landmarks in Japan while they play card games.