BOARD GAME: Konbini
Tokyo 2020 Paralympic Games Activity Kit
Students read a text about the change to the new era of Reiwa using number of reading strategies. They then apply the information gained to a number of extension tasks.
Students work in pairs to decide which of the four sports clubs (gyms) they will join. Each student and their partner go to two clubs, ask some questions and share the information. They then discuss which club they will choose.
Students use their knowledge of giving and receiving verbs combined with logic to solve the problem of who received what from whom.
Students use their knowledge of descriptions in Japanese combined with logic to name the animals and people.
Students ask a series of questions to try to work out which souvenir another student is holding. If they guess correctly they win the souvenir.
Students practise inviting/accepting/refusing in a scenario with a partner then participate in a class game where students are chosen at random by their phone number to perform the dialogue.
Students work in groups of four to write a script and role play a difficult situation involving some bad tasting tea! Julie doesn’t wish to offend her Japanese hosts so she distracts them with questions about their house.
Students try to win as many job cards as possible by asking questions to try and determine which job is on the card.
Students circulate around the class asking questions of each other to find people who fit the description on the sheet. When found, students sign on the appropriate line.
Students label each other as a famous person and try to figure out who they are by asking about their nationality, physical appearance, job, hobbies etc.