BOARD GAME: School
BOARD GAME: Konbini
Hiragana mini books are created to support teaching and learning of Hiragana
Interactive Activity Ideas for Online Teaching
Students make a virtual visit to the Sumo stable, reading about the life of a novice sumo wrestler in Japan, オージーの山 (lit. Aussie’s Mountain).
Students perform reading and writing tasks on the topic of Family & Friends. Each task has an element of information gap.
Students form groups and play a bingo game involving sentences which have time, transport and place words. Each group has one winner who has crossed out all the words on his/her cards first.
Students work in teams to decipher the meaning of the sentences they are given. Each team then acts out the sentence to the class who must guess what it is in Japanese.
Students work in pairs to decide which of the four sports clubs (gyms) they will join. Each student and their partner go to two clubs, ask some questions and share the information. They then discuss which club they will choose.
Students listen to the clock times read out by the teacher and compete to be the first to fill out their bingo card of clock times they have chosen.
Students match daily life sentences to the picture of the sumo wrestler’s activities. The sumo wrestler’s activities also include the time he does them.
Students work through a series of information gap exercises on the topic of daily routine; what time different activities occur.
Students circulate around the class asking questions of each other to find people who fit the description on the sheet. When found, students sign on the appropriate line.
Students work in pairs to set the clock at a particular time and converse in Japanese about what time it is.
Students practice verbal expressions for daily activities and create a wheel showing the times and activities they do in a day.