Shopping Game: Price is Right
Students compete in teams to win items by guessing the correct price.
To play 「がっちりかいましょう！」game, students need to know the names of at convenience stores in Japan and how to say price in Japanese.
You can use the Guess the Konbini Item Resource for learning Konbini items.
IWB Resource Konbini Sugoroku(教材リンク) also contains useful slides to introduce and practice Konbini items and how to say price in Japanese.
These suggested pre-tasks will enable students to become familiar with Japanese convenience stores, their products and prices.
1. True or False Quiz
To raise awareness about Japanese convenience stores, the True or False Quiz below can be used. Please download the handout for students from here.
コンビニ Ｏ × クイズ
- There are 5000 コンビニ in Japan. (×) 55,000
- コンビニ are open 24 hours. (Ｏ)
- コンビニ are closed on Christmas and New Year’s Day (×) Never closed
- There is a toilet in a コンビニ. (Ｏ)
- You can make a reservation or buy a ticket for a movie, play or concert. (Ｏ)
- There is no ATM in a コンビニ. (×)
- コンビニ sell different kinds of Obento for each season. (Ｏ)
- The goods most sold in a コンビニ are books and magazines. (×) Obento
- You can have a health check at a コンビニ. (Ｏ)
- All コンビニsell alcohol. (×) Only some. A licence is required.
- Mobile phones are sold at a コンビニ. (Ｏ)
- A コンビニhas hot water for making instant noodles. (Ｏ)
- You are allowed to browse through books and magazines in a コンビニ. (Ｏ)
- In Japan the first コンビニappeared 50 years ago. (×) 30 years ago
- There is a mobile phone battery charger in a コンビニ. (Ｏ)
2. Familiarisation with コンビニ
If possible, teachers should give students the opportunity to see (and taste!) Japanese convenience store products. You can see a short movie showing a Japanese convenience store from the Erin’s Challenge website.
The JPF Library also has a video available for loan introducing コンビニ called 「こんなとき日本語で」.
To familiarise students with vocabulary for products and services, teachers can make hand cards from the コンビニitem pictures cards and play games such as かるた (Grab). Flash cards can also be made for games such as ‘What’s missing?’ To practise talking about shopping and prices, the following games can be played. Please download コンビニ item picture cards from here.
3. The Price is Right
Students divide into two teams, and one contestant from each team comes forward. The teacher chooses a product and asks : ～はいくらですか？Using the price list as a reference, the teacher shows the price on a flashcard to the other teammates, but not the two contestants. The contestants take turns to guess what the price is, eg.: さんびゃくえん. The teacher writes the guesses on the board, saying whether the price is cheaper or more expensive: もっとやすいです。もっとたかいです。Contestants continue to guess, and teammates help by calling out もっとたかいです。or もっとやすいです。When a contestant guesses correctly, the teacher says あたり！, and new team members come forward to play. The team with the most correct guesses wins. Please download the price list from here.
“Price is Right” Preparation
Teacher and students discuss the current exchange rate (かわせ) of the dollar (ドル) and yen (えん), and relative costs in the two countries, to give students a guide for guessing prices. The teacher prepares item sheets as below, and copies of the price list to give to groups.
- The teacher decides on a shopping scenario and an appropriate budget, eg.
- Shopping for a party – パーティーをしよう (budget￥3000)
- Shopping for an overnight stay with friends – ともだちのうちにとまろう (budget￥3000)
- Going on a trip – りょこうしよう(budget￥5000)
The teacher can adjust the budget amount or limit the number of items to control how long the game will take. Students form groups of 6, and referring to the game sheet, collectively choose what they will buy. Groups use an item sheet such as the one above to list items they plan to buy, and their estimation of the cost. Each student in the group must write at least one item, with the help of teammates if necessary. Each team announces their list of products, pointing them out on the game sheet. 「 わたしたちは……………と……………と……………をかいました。」
The teacher writes the products on the board as each group announces them, for the whole class to see. The teacher then gives the groups a copy of the price list, which they use to check how much they spent. (The items with their prices are listed in the order on the game sheet to make them easier to find.) They write the actual prices on the item sheet and work out the total (ごうけい). The teacher asks groups what they spent, helping where necessary, and the group which comes closest to the budget, eg.￥3000, is the winner. The teacher makes sure the winning group has calculated correctly. Alternatively, groups can check each other’s ごうけい.
- おこづかいは￥３０００（さんぜんえん）です – You have ￥3000 spending money
- グループでかいものをしてください – Do the shopping in groups
- ￥３０００（さんぜんえん）にいちばんちかいチームのかちです – The team that spends closest to￥3000 is the winner
- いくらつかいましたか。 – How much did you spend?
- Aグループがいちばんちかいです – Group A is the closest